Ill try watching the video again tomorrow during the day instead of late at night haha Iv got the building done i just need to get the other bits done ^.^ Iv watched it a few times and (most likely just because im doing it so late at night) just cant make sense of it. It usually takes years before folks really know what they are doing in Blender. It very much sounds like you are starting in "advanced algebra" when you haven't done the prerequisite course :D. But that house physics tutorial is still used often and my top video of all time so if you cannot find anything NEWER (and I am guessing there is not much if anything as a whole lot of even old creators don't understand about the physics) then maybe just WATCHING it and not worrying about doing step by step would at least give you an idea of the process.Īlso if you haven't made a lot of other things - like furniture which are much easier to deal with, then you may be way ahead of yourself in the learning process. I agree that my tutorials are old and that Blender has changed :D. Yeah I am a member of Builders Brewery but as I live in Australia its hard to get to your classesĪgain thanks everyone for replies, ill rewatch the video and see how i go with it to ^.^ And it doesn't help that Blender changes frequently, which can be disconcerting. as soon as i can log into the beta / test world where i can upload ill play around with the settings ^.^ thank you.īuilding houses (properly) is probably one of the most difficult projects because of the number of things you need to be aware of seemingly at the same time. Not sure how to make a custom mesh but ill look into it now i know its something i need, thank you for the rest of the info, i dont tend to use small objects so that should be ok. I invite anyone with any house-building issues to climb on board and get involved to help prepare yourself for this series.įor fun, have a look at a windmill I build a couple years ago. I'm hoping to announce the culminating project in a couple of weeks, by around late April (2022). Some classes have already taken place (Procedural Materials for example) but many more will come very soon. Everyone will have different issues, so I've designed this as a class project that will span a period of time. all are being addressed and everyone is welcome to join.īottom line is that you can't build a house in one lesson. Issues of optimization, LODs, texture baking for large areas, shadows, material limitations, root prims, and physics (which is your issue). I teach Blender for Second Life at Builders Brewery, and I'm currently running a series of lessons that will culminate in the building of a house. any help be greatly appreciated.īuilding houses (correcty) is probably one of the most difficult projects because of the number of things you need to be aware of seemingly at the same time. I did a sample (and before i knew of the test area) uploaded it to SL and couldnt walk through the door. I am looking at making a house in Blender for SL and was looking for updated tutorials and info on it. In this case you need to Analyze the physics, or make sure the mesh is big enough in all dimensions. Walking through doorways will be blocked. Avoid tiny or narrow triangles, though.Ĭaveat: On objects in_world with dimensions less than 0.5 meters in one or, more dimensions, the Physics engine will secretly switch to the default single convex hull even the physics shape type is set to Prim. This can give good results on large builds like houses. Use the Explode slider to see how the mesh is been decomposed into hulls.Ĥ) If you don't press the Analyze button, the physics mesh will be used as is, as a triangle based collision mesh. So keep your physics meshes as simple as possible. Analyze will break down the provided physics mesh into a set of convex hulls. If the Prim option is missing in that drop down menu, you did not provide a physics mesh during upload.ģ) Experiment with the options under the Physics tab in the uploader. (Physics tab) Otherwise the mesh will end up only with the default single convex hull the uploader assigns automatically.Ģ) You need to set the Physics shape type to Prim in-world (Build floater > Feature tab) to be able to walk through doorways. I can't provide any updated Blender tutorials for this, but when it comes to the physics of a mesh there are a couple of things to be aware of.ġ) You need to provide a custom mesh as the physics shape during import.
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