The charcoal you picked up cannot be used in the shell yet, it needs to be ground up. You can pick up some charcoal in this room. There's a room as you enter containing several contraptions including a grinder and a boiling pot. Once you have the key, head into the Arsenal. The door is locked, so you'll need to climb into the tank to find the key. You can find the arsenal near where you entered the fort area. You've picked up one of three shell components so it's time to head off to collect the others. You're now in the locked room that you saw when you entered this area. Make sure you grab the saltpeter from the QM store before you jump down. This will break the floor and open up a hole that you can jump down. Slot in the final wheel and start to push the cannon forward. There are cannons in here, take a wheel from one of them. The second wheel is found in a nearby room. The first wheel is found right next to the cannon. The cannon needs two wheels so that you can move it. There is a cannon in the corridor as you exit the elevator. Now that you're up on the second floor of this area you need to climb down into the locked room you saw when you first entered. Place the plank so that you can stand on it as you turn the crank, this will allow you to stay inside and climb to the next floor. Luckily there's a plank of wood next to the elevator that can be placed over the gap. Unfortunately, the floor of the elevator has been damaged, so you can't actually stay inside while it climbs the elevator chute. To do so, use the winch you collected earlier. Next on your agenda is raising the elevator. I've included an image of the ballista below. You can remove a winch from this ballista, which can be used at the elevator at the end of this hall. Once you're inside, search the area for a ballista (it's a sort of mounted crossbow, the kind you'd use to defend a fort). Searching the Quartermaster's stocks for saltpeterĮnter the QM stocks via the method described above. It will need to be refined through boiling before it can be used. Sulphur - sulphur is also located in the Arsenal.You'll need to grind it to use it in the shell. Charcoal powder - charcoal can be found in the Arsenal.Saltpeter - found in the Quartermaster's stocks.I'll then go into a bit more detail on getting each one. I've listed all three components below, along with a little info on where to get each one. You'll need to head to the Quartermaster's stocks first, as this is where you'll pick up the first ammo component.īefore we get stuck into the QM area, let's tackle a look at the components of the shell that you'll need to collect. Head over to the tank and climb inside to check out the gun. To fire the tank located in the center of the Fort area you'll first need to craft a shell/bullet. The front door is locked, so head around the back and follow the sound of the nearby radio. This requires you to get into the Quartermaster's stocks. First on the agenda is crafting a shell to load into the tank. To make it out of the Fort area in Amnesia: Rebirth you'll need to search two areas, all the while being pursued by a monster that feeds on fear. How to get inside the medicine cabinet cage.Searching the Quartermaster's stocks for saltpeter.In this Amnesia: Rebirth fort walkthrough we'll give you all of the info you'll need to make it through this area alive, taking you through the Quartermaster's stocks and the Arsenal in the process. To get through it, you'll need to use the tank's turret, but first you'll need to craft a shell to shoot at the door. A few hours in, you'll come across a deserted fort, where the only exit is a rather sturdy metal door. There are several puzzle-filled areas to work through in Amnesia: Rebirth.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |